Dragon Age Inquisition maximum hero level. Dragon Age Inquisition: review. Take advantage of tactical pauses in difficult battles

The attributes in the game are still the same six, however, now they cannot be changed independently, that is, the increase occurs automatically and directly depends on the character’s class. All attributes influence a certain parameter, and it is different for each class. However, the calculations use the same formula, where the value of 10 is necessarily subtracted from the attribute. That is, let’s say you play as a warrior whose “strength” attribute is equal to 21, then his attack bonus will be: 11*0,005 = 0,055 * 100% = 5,5% .

    1) Force– increases the character’s physical abilities. Each point increases the defensive damage bonus (by 1 percent per promotion) and the attack rating of warriors (by 0.5 percent per promotion).

    2) Dexterity– increases the character’s composure, reaction and agility. Each point increases your critical damage bonus (works for all classes) and attack rating (by 0.5 percent per promotion).

    3) Magic– increases the character’s connection with the Shadow and improves the ability to manipulate it. Each point increases the damage bonus per barrier (by 1 percent per upgrade) and increases the attack rating (by 0.5 percent per upgrade).

    4) Cunning– is responsible for the character’s intelligence and cunning. Each point increases defense against ranged attacks and critical strike chance (by 1 percent per upgrade).

    5) Strength of will– increases the character’s determination and spiritual fortitude. Each point increases magic defense and attack performance (by 0.5 percent per increase).

    6) Body type– is responsible for the endurance and physical strength of the character. Each point increases melee defense and health indicators (for all classes by +5 for promotion).

Magic automatically increases magicians after gaining a level, the strength is at warriors, and dexterity is robbers. For every two levels the increase is 1 unit. “Not enough,” you say, but you should know that you can increase attributes by developing various abilities, for example, Static charge when opened, increases Constitution by 3 units. You can also increase the values ​​of attributes using high-level equipment, which gives a very high bonus to these indicators.

Attack
As you can guess from the name of this subheading, the main indicator here is attack. This characteristic increases all damage that the character inflicts on his opponents. It is expressed as a percentage and is added to the total damage from the weapon. Attack is mainly affected by the class attribute, but it can also depend on the hero's abilities and the equipment he is wearing.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Critical Chance(depends on the “cunning” attribute) affects the chance of inflicting damage on the enemy, increased by the indicator indicated next to the Critical Damage Bonus (depending on the agility attribute). Critical damage is demonstrated in battle by large, bright numbers above the enemy.

An equally important parameter is armor penetration, since each additional percentage ignores one point of the enemy's armor.

Parameter healing on kill shows how likely it is that your finishing blow will restore some of your health. Bonus damage when attacking from the flank Demonstrates the percentage damage bonus your character receives when attacking an enemy from behind or from the side.

Bleeding on contact shows how likely it is that your hit will cause the target to bleed once it lands. This negative effect lasts for a few seconds. Index stun on hit works the same as the above parameter, but instead of bleeding it causes stun on the enemy.

Protection
Naturally, the most important parameter here is health, because as soon as it drops to zero, your character will immediately fall without creation and lose the ability to fight for his life. If all party members die during the battle, then you will have to replay the battle from the very beginning. The fallen hero can be raised again, but for this it is necessary that no one bothers his companion to bring his seriously wounded comrade to his senses. The characters' health, unfortunately or fortunately, does not automatically regenerate over time. The game presents only four methods of restoring it, namely:

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

    Using health elixirs (eight pieces are issued for the entire group; you can replenish their supply in camps, fortresses and in the Shelter; the maximum number can be increased to twelve pieces);

    Using restoration elixirs (increases health not immediately, but gradually; each character can have his own supply of restoration potions);

    Throwing bombs healing mist(the healing power is less than that of a health potion, but it acts over a certain radius and, after improvement, is capable of raising party members who are not created):

    Visiting camps, fortresses and the Shelter automatically restores the heroes' health.

An increase in health occurs when the character level and its attribute increase body type. In addition to the health scale, the hero is saved from fainting by a spell such as barrier(a strip of blue light displayed above the health school) and the parameter defense(“torn” gray stripe displayed above the health scale).

Only warriors can increase the defense indicator. However, the ability Horn of Valor, for example, can provide defense to non-warrior companions. Initially, this parameter is zero, but it gradually increases during battles and remains so until someone is able to completely break through it or the group decides to go to a new location using fast travel. The maximum value of this indicator depends on a number of warrior abilities. By default, it is a quarter of your maximum health.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Mages are able to impose a barrier on themselves and their comrades in arms. In terms of effectiveness, it is somewhat weaker than defenses” and becomes less effective over time, so it should be placed immediately before the battle.

Thus, when the heroes are attacked by enemies, all the damage is first taken by the barrier (if one has been created), then the defense begins to disappear (again, if there was one at all) and only then the characters lose health.

Protection from magic represents the percentage of resistance to damage from elemental and magical attacks. There are also options sustainability to various elements (cold, fire, spirit magic and electricity), expressed as a percentage. These bonuses are given from various equipment and abilities. You can also get a permanent bonus to resistance from different elements by completing new zones in the Solasan Temple. If we talk about the parameter stun by getting hit, then it shows how high the chance is that the enemy will be stunned after an attack on the character.

The main protection parameter is armor level. It reduces the physical damage the character takes. Armor level before demonstrates how much physical damage the armor will absorb when attacking the hero from the front. This indicator is relevant for warriors fighting with a shield. In this case, you can see how much damage the shield blocks.

Other
Although the previous parameters and attributes changed in the third part, they are still familiar to many players, which cannot be said about concentration. It is a completely new parameter, which is a special resource that is acquired by the character when causing damage to opponents. Even one hero can attack, but the entire party will accumulate concentration. Initially, it is distributed evenly among all group members, but with the help of bonuses from equipment it can be distributed slightly differently. The Inquisitor also has a unique passive ability called Coordinated Action, which makes it possible to increase the accumulation of this indicator while performing cross-class combinations.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

The concentration parameter comes in three levels, obtained gradually as you progress through the game. The maximum value of the first level is one hundred units. If you pump up the organization from Cullen, then this figure can be increased to three hundred units. Surely you are wondering why concentration is needed at all. The fact is that each character (and to be more precise, all specializations and the Inquisitor) have special abilities that consume concentration. They have incredible power and efficiency. Their usefulness will directly depend on the concentration scale. Fast moving around the map or arriving at the Vault does not reset this parameter. Don’t forget about the existence of concentration, because in difficult battles it can save your squad’s life.

Mana/Stamina are necessary to use abilities, however, in Dragon Age: Inquisition these parameters have changed slightly - from the very beginning of the game it is maximum and amounts to one hundred units. In addition, they are not affected by willpower in any way. You can increase them using elixirs (temporary effect) or inventory bonuses. They can be improved qualitatively by reducing the cost of abilities and reducing their cooldown time.

Level cannot be called an attribute in the traditional sense of the word, but a lot in the game still depends on it, so you need to pay special attention to gaining experience. Experience points are given to all party members at once, but each character has their own experience scale, for this reason the heroes will not receive the next levels at the same time. Also keep an eye on the level of your opponents. The developers have completely removed auto-leveling for enemies from the game. All locations in Inquisition are divided into several zones - in the initial ones you will encounter only low-level opponents, and in later locations - only high-level ones.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

I do not recommend engaging in battle with enemies who are three levels or more superior to you. Yes, if you win, you will be given a lot of experience, but there is a high probability that your squad will simply be killed, and this will not even be done by bosses, but by ordinary opponents. In addition, you should not expect that you will be able to kill weak enemies in batches, receiving a “sea” of experience for this. The fact is that the game does not give out experience points for opponents whose level is three or more below yours. The only thing you will get from them is mediocre “loot” (equipment).

As you gain new levels, you will be given ability points - one point per level. They must be spent on discovering new skills. You can also get skill points by using amulets of power, tied to certain characters and issued for completing certain quests.

Upgrading the tank

Inquisition is a party-based role-playing game in which each hero must effectively fulfill their assigned role, otherwise each battle will be difficult for you (of course, we are talking only about high levels difficulties). Before we look at upgrading a tank, I would like to talk about what the main roles are in such projects.

    1) Damager(DD) - this is the name of the character who deals maximum damage. Almost any class can fill this role. His main task is to inflict huge damage on the enemy, but in such a way as not to attract the attention of this very enemy, otherwise he can switch from a tank to a damage dealer. In Dragon Age: Inquisition, the Rogue plays this role best.

    2) Tank– as can be understood from the name, this character must take all the damage from opponents. Its functions include performing two tasks: provoking the enemy and the ability to withstand his attacks. Warriors are best suited for this role.

    3) Controller– is able to have a negative impact on enemies by controlling their behavior. Any class can act as it, but the most effective controllers are made from magicians, since they have abilities with which you can stun (keep in one place), scare and repel enemies.

    4) Support(support) – the developers decided to completely cut out healers (mages who can heal their comrades) from the game, and therefore support mages came to the fore in Inquisition. Their spells are mainly based on a barrier, which can not only strengthen the defense of their comrades in arms, but also give them certain bonuses.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Firstly, as you already know, for each level increase or use of an amulet of power, the character is given one ability point, with which you can unlock new skills for the hero. We advise you to first improve the skills you already have open. The fact is that the game has a limit on the number of slots intended for abilities. You will not be able to install more than eight skills in the quick access menu, that is, if you open the ninth, you will either have to not use it or replace another ability with it.

Secondly, in Inquisition, skill damage directly depends on the damage of the weapon you use. Therefore, if you think that the abilities are not effective enough, then you should create or find a new, stronger weapon.

Thirdly, the game provides an option friendly fire, which can greatly influence the choice of skills you unlock. You should know that spells that have a range can hit your companions.

Tank features

So, as I said earlier, the tank must withstand all enemy attacks and prevent them from attacking its allies. He must always be at the forefront of the group. If the Inquisitor is not a tank, then I advise you to switch to a character of this type when exploring locations, so that the tank is always the first to engage the enemy.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

During the development of the tank, it is necessary to pay attention to three types of abilities: the first should help to get closer to enemies as quickly as possible; the second is to increase aggression on the part of the enemy; third - increase the character's defense.

Usefulness of abilities in the "Weapon and Shield" category
Silent defense is one of the most important skills for a tank equipped with a shield, so its use is mandatory. The warrior places a shield in front of himself and blocks all damage due to his endurance. Enemy attacks increase the tank's defense indicator. A complement to blind defense is Chevalier's gait, which gives a 30 percent armor bonus to all companions within four meters of the tank. I also recommend opening it if possible.

Don't say that revenge is a useful ability for a tank, but for a low-level character it can be very useful, since it can be used to push away weak opponents. Moreover, without it we cannot open the arrow deflection skill we need. It is recommended to use revenge against enemies who have managed to inflict damage on the character.

Boom deflection– reduces damage from front shooting attacks by fifty percent, and also increases physique by three units. There are a lot of archers in the game, so we definitely take this ability.

Blind defense works most effectively together with military determination. This ability restores ten percent stamina for every 10 percent health lost. This allows you to use blind defense repeatedly.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

If you look at the description of the ability bear trembles wolves, you can see that it prevents opponents from flanking the tank and reduces the chance that the character will be stunned when attacked from the front. However, no numbers are given here, so it is not known exactly by what percentage the chance of being stunned is reduced.

Snatch with a twist– this ability can be used to quickly approach an enemy, since when using it, the character makes a strong dash forward and deals a powerful blow to the enemy. With it you can increase the damage done by your tank.

A not entirely useful ability for a tank is shield strike. It makes it possible to destroy the enemy's defenses, but in no way improves our own defenses. There is no need to open it.

Blade deflection– an excellent passive ability that increases resistance to damage dealt from the front by twenty percent. Combines perfectly with the Arrow Deflection skill.

Usefulness of abilities in the Two-Handed Weapon category
I’ll say right away that a tank with a two-handed weapon in Inquisition is not the most the best solution. Yet Iron Bull More suitable for the role of damage dealer. However, you can try to make a tank out of it.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Block and shoulder strike represents the main tank type ability in this category. I recommend taking it at the very beginning. With its help, the character repels the enemy's first attack and immediately delivers a powerful counterattack. Additional ability impeccable protection increases defense for each successfully repelled attack.

When opening progress of the battle Each critical hit will reduce the recovery speed of the character's abilities. The tank deals few critical hits, but I still recommend taking this ability to unlock the next ability.

Using the ability hilt strike You can stun the enemy for a short period of time. This is the best control skill for warriors. In addition, there is a high probability that after being stunned, the enemy will attack the tank with a two-handed weapon.

There are no more useful abilities for a tank in this category. If you have nowhere to spend points, you can open shieldbreaker– this ability allows the character’s critical hits to penetrate shields and armor, destroying the enemy’s armor.

The usefulness of abilities in the “Combat Master” category
This category is aimed mainly at controlling the battle, or more precisely at helping your companions and weakening your opponents.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

By using hook the warrior pulls the enemy towards him, thereby distracting him from the battle with another party member. Improved option - hook with slap- not only makes it possible to bring the enemy to you, but also to give him a good blow, and with such force that he leaves the battle for three seconds. A very useful ability for a tank, so we definitely take it.

Ability crippling blows weakens enemies - the fact is that each critical attack will reduce the enemy's damage by fifteen percent. If your equipment is focused on delivering such attacks, then the skill will be useful in battle, but it seems to me that the tank does not really need it.

Tendon trimming– when attacking from the back, a warrior is able to slow down the enemy by fifty percent. However, a tank rarely comes up behind someone, so the usefulness of this skill is also questionable. In general, I note that you should open them only in order to get to other abilities in this branch.

Take combat somersault I don't recommend it. If you look at the description, you can see that it allows the tank to get out of the thick of the battle and go behind enemy lines. Firstly, the tank, on the contrary, always needs to be in the center of the battle. Secondly, you can get closer to the enemy using a dash with a twist from the Shield and Sword category.

Strike of Mercy– Damage dealt to stunned or knocked down enemies increases by thirty percent. The tank, in principle, does little damage, so this ability can only be opened as a passing ability.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Better take a look at the skill deep reserves, increasing the speed of stamina building by almost fifty percent. Works great together with deep defense.

War Horn– with its help you can scare all enemies nearby for six seconds. Additional ability broken spirit It also reduces the armor of enemies and increases the defense damage of companions. Works great in conjunction with Battlecry, so be sure to pick it up whenever possible.

Ability horn of courage More suitable for a support tank, as it gives a bonus to damage and armor to all his comrades in arms.

Usefulness of Vanguard abilities
This category contains abilities that help the tank protect its allies on the battlefield. Most of the skills located on the bottom right are aimed at protecting comrades in arms, and on the bottom left - the character himself. Decide for yourself what to open first. However, if you control the tank yourself, then it is better to choose the abilities of the right branch. Only the first two top abilities are required to open.

A very useful ability is battle cry. It is capable of provoking all nearby enemies, and also increases defense by twenty percent for each enemy that “responds.” Additional ability call to arms also increases armor by two hundred percent (lasts ten seconds). True, it takes almost a third of the entire stamina scale, plus it takes more than twenty seconds to reload. For this reason, it should be used in such a way as to affect the maximum number of enemies.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

More economical option the battle cry is considered challenge to a duel. It operates, of course, over longer distances, but is only capable of covering one enemy at a time. But it costs less and provokes one hundred percent, plus increases defense by ten percent. I recommend using it during boss battles.

Mad bull– using this ability, the warrior accelerates his run and crashes into enemies, knocking them down and increasing his defense. But you should know that when using it, the character will run until he runs out of stamina or runs into some obstacle. You can turn it off manually yourself. Unfortunately, the computer is not able to use this skill effectively, since sometimes the tank simply runs away from the battlefield in an unknown direction. I recommend removing the crazy bull in tactics. If you constantly control the tank, then this skill works great together with the battle cry.

In a deep defense, the ability will be very useful unwavering defense, which increases the maximum defense value by a quarter. It would also be a good idea to open the ability faith in steel, giving a 20% bonus to armor.

An ambiguous ability can be considered retribution, which returns fifteen percent of the damage they dealt to enemies. The fact is that the tank is usually equipped with powerful armor, and therefore receives very little damage. However, you will still have to unlock this ability if you want to gain access to the Unbreakable skill.

Guide to the attribute system and features of pumping up a Tank


Guide to the attribute system and features of pumping up a Tank

Inflexibility instantly gives the character a 10% bonus to defense for each enemy nearby. It costs nothing and takes over thirty seconds to recover. Pairs well with the Warcry ability.

With ability bodyguard your tank will take all hits aimed at your companions and receive part of the damage from them (fifty percent). The addition to this ability reduces damage taken by half.

Choosing a Specialization

The warrior has three different specializations, but the tank will only be useful Knight, since in the branch of this subclass there are abilities that increase the character’s defense and allow him to more effectively distract opponents. Yet Ripper focused more on damage, and therefore will be useful to the damage dealer, and Templar effective only against demons and magicians, so in battle with other enemies it will be ineffective. By the way, you can get the Knight from Lord Chancer, the Ripper from Thram, and the Templar from Ser.

Now let's look at the Vityaz's abilities: Line in the sand is a very useless thing, especially if the tank is controlled by a computer. For it to be effective, you must either stand directly in front of a group of opponents, or be in a narrow corridor. Therefore, it should be opened only for the sake of other abilities.

The following ability is considered the only good replacement for blind defense. By using walking fortress You can protect the character not only from the front, but also from the sides and back. Its improved version also increases the tank's defense every time an enemy hits it. Its duration is short, but it is capable of saving the hero during mass battles, when a group of enemies is immediately attacking the tank.

The knight also has good passive abilities - for example, stronghold increases maximum defense by a quarter, stronghold adds twenty percent to armor, and durability allows you to stun an enemy attacking a tank. There are also intransigence, which allows the character to survive even the most powerful attack.

You can attract the attention of enemies using counterstrike. It also gives the tank maximum defense and allows him to constantly carry out counterattacks - this will help tie enemies to your knight for a long time.

A very risky ability is to death, since if you use it when fighting a boss, you can receive huge damage, but the enemy will also be seriously injured in this case. I recommend not to take risks and it is better to use the battle cry along with the war horn. Yes, it costs more, but your tank will remain safe and sound. However, her additional ability is not bad - it increases the tank’s defense for each attack it makes on an enemy.

Thus, Vityaz is perfect for a tank, so we can say with confidence that best tank in Dragon Age: Inquisition is Blackwall(in addition to the Inquisitor, of course, if he was upgraded as a tank). Cassandra(Templar) has a good bonus to fighting demons and magicians, but she only has one passive ability, which gives her a bonus to defense against enemy attacks. Iron Bull with a two-handed weapon it is better not to use it as a tank at all. In addition, the Ripper will constantly need control, otherwise he will quickly be put down on both shoulder blades.

Although BioWare is still looking for an opportunity, there are various tweaks for games on it, and Dragon Age: Inquisition is proof of this. Most mods for it are characters and saves created by others, but among them there are also truly worthy crafts that simplify the gameplay and make it more varied. Our today's top is dedicated to such fashions.

It is, of course, worth giving BioWare its due - in the time since its release, the studio has added a lot of features to the game, including free mouse viewing, walking, hotkeys, and already in May it is going to please honest people with a Black Shop a la Dragon Age 2, where players will be able to change the appearance of their heroes and do much more (we rely on the imagination of the developers).

How to install mods on Dragon Age: Inquisition with patch 6

There are several programs for modifying the game, the most popular of which is . Alas, the latest patch released by BioWare (the official sixth one) introduced some confusion into the operation of the program, as a result of which it became impossible to install mods on Dragon Age: Inquisition. Patch 6, however, can be tricked - the error lies in incorrectly reading information from the Patch.daimod file.

To help the program and install the mod on Dragon Age: Inquisition with patch 6, you need to do the following sequence of actions:

  1. Download and place it in any folder. Next, download the mods you are interested in and place the files with the .daimod extension in any other folder. (Important! The path to both folders should not contain Cyrillic, i.e. Russian characters.)
  2. Go to the directory with the installed game, then to Update and make a copy of the Patch folder (rename the copy somehow).
  3. Launch DAI ModManager, specifying the path to the game's .exe file and the path to the folder where you put the mod files. (If DAI ModManager stops working, the paths can be pre-specified in the daimodmanager.ini file that comes with the program.)
  4. Select any mod you are interested in (the patch will be selected by default) and make sure that the “Force Rescan of Patch” option is not selected! Click Merge and specify the path to any empty folder where the modified files created by the program will be placed. In the future, they can be safely removed.
  5. After completing all operations, close the program, go to the folder with DAIModManager and replace the Patch.daimod file that appears there with ().
  6. Launch DAIModManager again, select all the mods you need (the patch will be selected by default) and click Merge.
  7. Copy the subsequently created modified files (package.mft and Data) to the Patch folder, a copy of which we made, completely replacing the existing ones.
  8. Launch the game and enjoy!

How to install mods on Dragon Age: Inquisition with patch 7

will double the number of research items dropped by specific creatures. Version 0.2 includes a user-configurable interface in DAI ModManager.

7. Infinite Uses Respec Amulet

Everything flows, everything changes, and the world Inquisition is proof of this. Often, skill points thoughtlessly spent at the beginning are needed for later stages of the game, and constantly buying a Tactical Upgrade for 345 coins turns out to be expensive. The Infinite Uses Respec Amulet mod is designed to eliminate this difficulty.

It makes it possible to use a Tactical Update purchased once an unlimited number of times. After each use, the amulet should be put into inventory - otherwise, when you exit the customization menu, it may disappear, and the character’s skills will be reset constantly.

8. Accelerated acquisition of levels and perks of the Inquisition / NewExperienceTable + NewInfluenceTable

Like More Inquisition Levels, these two mods change the experience table the player receives, allowing you to speed up your progress (for those who want to eradicate its MMO component from the game) or slow it down (for those who want to take longer and harder). It is advisable to install mods as early as possible, preferably before level seven. Also, mods do not affect skill points, so if after installing a new table your character upgrades several levels higher, he will not be given points for these levels. As a bonus, NewExperienceTable significantly increases the likelihood of hearing companions talking to each other.



comes in three variations: speeds up leveling by about 30% and allows you to quickly reach the maximum level 27 and, accordingly, get better equipment;

Friends, today in my news selection We have prepared something especially interesting for you! Characteristics of the Elder from the writers Inquisition, bonuses certain races at character creation, details about ceiling pump and much more! Enjoy reading!

1) Screenwriters companies BioWare describe The oldest as ruthless, single-minded and very arrogant villain. His confidence comes from the absolute conviction that others are unable to understand anything. He will do what he has to do.

2) In second volume books "Dragon Age: World of Thedas" everything else will be told about what lies outside of Thedas. For example, Northern Isles And Sunless region, which extends south of Wildlands of Korcari. Also, rest assured, it will be brand new. art book, not just an extended version first volume.

3) According to Cameron Lee, complete walkthrough the game will take more 200 hours, 30 of which you will spend on main storyline. However, even during this time you will not be able to see absolutely everything, because, with certain decisions, some locations/quests will be open, but some, on the contrary, will be closed from your eyes. So one playthrough the matter will not work out.

4) B Inquisition will not maximum level of pumping characters! If you believe Mike Laidlaw, then a similar scheme will be implemented as follows: experience points will be obtained by killing monsters or completing quests, however, if the enemy is lower than you level and generally much weaker, then you simply will not receive any experience for killing him. Thus, someday you will simply kill the most powerful enemy and stop swinging altogether. But by then you will have already done everything you can in this game, so don't worry. This is the so-called "soft pumping" from DAI developers.

5) Playing as elf, you won't be able to get rid of Dalish tattoos However, you will have the option to make them as pale as possible.

6) Racial features of the GG:

Human- additional skill point at the beginning of the game.

Elf- 25% protection from any ranged attacks (including magic, arrows/bolts, etc.).

Dwarf- representatives of this race are not related to Shadow, and therefore cannot be magicians. But in return they receive 25% protection from magical attacks.

Kossit- additional 50 health points.

7) Relationship will greatly depend on your actions, both individually and on a global scale. If you act in accordance with the principles and lifestyle of some character, then he will feel affection for you and want to spend more time with you.

8) Two characters can fall in love with each other without your intervention. Not all novels And relationship V DAI must necessarily involve Inquisitor. Two of yours party members may become close, but their actions will be based on what regions you will visit, and when, with whom you will interact, and what global choices you will make. All of these decisions will influence the views and relationship those who surround you.

9) Characters Now I will behave more organically. For example, heroes that participated in the murder dragon, can offer To the Inquisitor celebrate victory over the enemy in tavern.

10) According to Alan Schumacher by selecting a specific origin his Inquisitor, you can hear about this in the future along the way plot, yes and on strategic map about this will also be available special tasks, different for everyone origin.

What do you think about it? Let's comment!


Level up

When you reach the next experience level, enter the character menu.

Level up in Dragon Age: Inquisition very similar to it in others role playing games. When you reach the required number of experience points, your character will automatically level up. This means, first of all, that the basic parameters of your character increase and your health reserve increases. In addition, you receive ability points. We recommend distributing these points every time you level up.

note that each of your heroes has their own experience counter. This means that they increase levels independently of each other, not always at the same time.

Also note to our tips on how to gain experience faster (in development).

Capabilities

Current statistics can be viewed in the character window

Every playable character DragonAge:Inquisition characterized by many attributes. As mentioned above, increasing attributes occurs automatically, i.e. certain ones rise when you level up. This does not mean, however, that you should not pay attention to them, since they can be changed, for example, by using things with certain properties.

Basic character attributes:

  • Strength, as usual, is the main attribute for every warrior, as it affects the effectiveness of attacks. In addition, this parameter determines the amount of the bonus you receive when breaking through the enemy's Guard.
  • Dexterity is the main attribute for thieves, as it affects the effectiveness of their attacks. In addition, this parameter determines the critical strike bonus.
  • Magic is the main attribute of magicians; it affects the effectiveness of their attacks. In addition, it determines the bonus when breaking through the magic barrier of opponents.
  • Cunning – affects the chance of a critical hit and protection from ranged attacks.
  • Willpower – affects the amount of damage you deal, regardless of class. In addition, it increases resistance to magical attacks.
  • Constitution is an important attribute that determines a character’s health reserve. In addition, it affects defense in close combat.

Other important attributes:

  • Armor Penetration - determines how much of the enemy's armor you ignore when attacking. The higher this indicator, the higher the chance of causing damage to the enemy.
  • Critical hit chance - of course, affects the chance of landing a critical hit.
  • Flanking Bonus – Determines how much additional damage you deal when attacking from the sides or from behind.
  • Resistances – All attributes in this group allow you to take less damage based on different elements.
  • Protection (Guard) – this attribute represents additional protection character. The attacker must first break through this defense, and only then can he deal damage to the character.
  • Armor Rating – This attribute shows you the class of your armor. The higher the value, the better you take damage.
  • Health - you need to make sure that you have as much of it as possible. Losing health does not mean your character's death, he only falls unconscious and can be healed by another party member. However, the loss of health by all squad members means defeat.
  • Focus is an important attribute that is charged by the attacks your party members deal. Once you have enough Focus Points, you will be able to use an additional attack.
  • Mana/Stamina - Both of these attributes are required to use the abilities specific to each member of your squad.

Leveling up is very important to progress through the game. Characters who are underdeveloped will have trouble fighting stronger monsters or completing certain quests. In the case of tasks storyline, the game sometimes gives you additional hints, for example, showing you at what level you should take on a given task. For example, the screenshot above shows that the recommended level for the quest is from 8 to 11. This means that if your squad levels are below 8, then you will have serious problems completing this quest. On the other hand, a group with levels above 11 may not have any problems completing it at all.

Capabilities

Example of the points distribution window

IN DragonAge:Inquisition There are many abilities available that can be learned. The list of available abilities depends, of course, on the character class you chose at the beginning of the games. They are presented in the form of trees, divided into different categories (for example, "Sword and Shield" and "Two-Handed Weapons" in the case of the Warrior). Because abilities are grouped into trees, some will only be available to you when you unlock one or more of the previous ones.

As mentioned above, abilities are unlocked using development points. You get one point every time you level up. There are three categories of abilities:

  • Active– after you have opened them, they can be placed on the quick access panel and used in battle (by pressing the corresponding button).
  • Active Ability Improvements– affect the effect of the active ability to which they are attached. For example, they can increase the duration of the original ability.
  • Passive– once you learn them, they work automatically and you don't have to do anything to use them

In the early stages of the game, it makes sense to learn at least 3-4 active abilities in order to have room to maneuver depending on the situation on the battlefield (for example, if you encounter a strong enemy or a group of weak enemies). It's also a good idea to learn a few "strong" passive abilities. But it’s best to leave improvements for later, when you’ve learned all the passive abilities you need.

note, that if you don't want to spend time reviewing abilities, you can leave it to the game itself. In this case, you just need to go into the character window and click the "Level up automatically" button. We do not recommend doing this, since the game may choose abilities that you will not be comfortable playing with (for example, unlocking a defensive ability when you would like to play an attacking character).

Specializations

Exemplary coach

As in previous games in the series DragonAge, you can specialize in a certain area (other squad members receive specializations automatically). This will increase the character's combat abilities (such as strength or constitution). The specialization will initially be unavailable, and you will be able to choose it as you progress through the game. To do this, you need to wait until the mark associated with the task appears on your map at the invitation of the teacher. After completing the task, the teacher will appear in Skyhold.

You need to complete all tasks assigned by the teacher.

note, that it is more profitable to first complete all the tests of all teachers, and only then choose in which area you want to become a master.

Backpack

Get rid of things you don't need since your backpack has limited capacity.

Interaction with the outside world in DragonAge:Inquisition is not something complicated, but there are a few nuances to remember. The game has a color coding system, so weapons and armor of different quality are indicated different colors. Of course, this helps determine which item is better. It is important to remember that the default backpack capacity is 60 slots. This is quite a bit, so you need to often visit merchants and sell them unnecessary things. You can learn the Inquisitor skills Antivan Tailoring and Imperial Court Tailoring, which can expand your backpack to 90 slots.

note that when counting occupied backpack slots, the game does not count items needed for crafting (i.e. herbs, materials, or schematics). You can keep as many of these things as you want in your backpack.

The backpack is divided into nine categories to make it easier to navigate:

  • Weapons - there are several subcategories related to different weapons, and a separate tab for shields (since warriors can also deal damage with them).
  • Armor
  • Accessories – This category includes rings, belts, amulets and more.
  • Improvements
  • Craft materials
  • Valuables - the only purpose of these things is to be sold for as much as possible
  • Weapon drawings
  • Armor drawings
  • Recipes

If you don't like collecting everything you find and then visiting the merchant often, take only the most expensive things. These are legendary items and all kinds of valuables. The cheapest items are upgrades, so if you don't intend to use them (for example, you already have an upgrade of the same type but of a higher quality), get rid of them first. All merchants have the same prices, so you can buy the things you need from the first merchant you come across.

Inquisitor Skills

You should consider which Inquisitor skills to learn

In many respects, the inquisitor's skills are the same as passive abilities. From the moment they are received, they provide permanent bonuses, which can be very different: for example, they increase the speed of gaining experience, reduce prices from merchants, make it easier for thieves to pick locks or obtain rare materials. Each skill affects all group members.

Skills can be unlocked using special glasses. They are given as a reward for new levels of influence, which is associated with Inquisition tasks. A detailed list of Inquisitor skills is presented in the chapter Leadership of the Inquisition. In the same chapter, you will learn how to gain influence and unlock new skills. It also contains advice on which skills are useful in which case.

Not much different from leveling up in various other RPG games. Almost all actions will bring you some kind of experience. This number includes the so-called “Breaks”, completing various tasks and, of course, the classic killing of enemies.

Every time your hero gets new level, then its standard attributes increase. In addition, you also receive skill points, which you can spend on acquiring new abilities/skills/abilities.

Having received a new level, you will be able to complete a task that you could not complete before or was inaccessible, since there are stronger opponents there. Before you begin the task, first look at what level is required (minimum), then decide for yourself.

The most important thing in the game is leveling up your heroes. Of course, this is not a very fast process, even if you do everything listed below.

Shadow Rifts are something you encounter early in the game and fight through afterwards. You, as an Inquisitor, can close/seal these Rifts! You can find these “holes” absolutely all over the world! During the training you will be taught how to do this. In return for closing the "hole" you will receive experience. The experience you gain depends on what area of ​​the game you are in, that is, each area gives different quantities experience.

You can get to the area where enemies are higher than you and try to kill them. Killing such enemies will give you much more experience than if you killed a regular enemy. But you just need to be prepared for the most difficult situations and have the appropriate equipment. IN bad option you will simply commit suicide.

There are a total of ten Dragons in the game - they are the most dangerous in the entire game! Once you kill the dragon, you will receive a simply magnificent reward along with tons of experience.

Usually such places are guarded by high-level enemies, so this is another way to gain more experience! If you are not too confident in your combat potential, then try to refrain from what you have started, otherwise the result will be sad.

Sometimes, simply exploring the world will allow you to gain experience much faster. Even the most insignificant tasks, such as setting up a camp, hunting game, searching for herbs, can bring much more experience. And considering that the game can be said to be “crowded” with various documents, secrets, treasure maps and other items/details, collecting experience will not be a problem.

Besides this, it is much better to know the world you can use the Inquisition perk, which is taken from Josephine. You will be able to gain much more experience for various finds. Therefore, it is best to postpone reading documents until later until you have learned this skill.

Naturally, the most accessible and obvious point in pumping is. Sometimes you won't be able to progress further in the story because your level is too low, so it's best to focus on the side quests and Inner Circle quests.