Fit astero for scanning. An unofficial guide to the Wormhole scan and fit for it. Scanning in Eve Online

The ultimate destination for your online gaming needs. Whether you need to buy in-game goods or get rid of some of your gaming wealth in exchange for cash, S&F is here to make your gaming experience more enjoyable.
Currently, we are supporting Lineage 2 Adena and items trade, The Elder Scrolls Online eso gold trade, bns gold trade , Path of Exile poe orbs trade , osrs gold and Albion Online Silver , FFXIV Gil , MapleStory 2 Mesos or recently added ArcheAge Unchained Gold . Some of you may ask: Why don’t you support more games? The answer is simple - we value our customers and we want to deliver the best quality of service possible, that’s why we only support games that we personally know and play. This approach not only makes our trades as safe as possible but it also allows us to observe and adapt to the constantly changing markets of MMO games. As we are constantly monitoring the MMO industry there will be more games added in the future.

SellersAndFriends - Why we are the best?

Sellers and Friends are not using automated selling systems and bots, every, even the smallest transaction is individually supervised and conducted by members of our staff, we treat our customers with care and attention, adjusting our service to individual needs. Thanks to our policy - “we deal only with what we have” our transactions are extremely fast, you will never find us showing bloated fake stocks. We have always livestock for Lineage 2 Adena, Albion Silver, EVE ISK and in other games too. Even if we don’t have the item you need, our fast network of suppliers can help us find us your desired piece of gear. Sellers and Friends also provide various services that distinguish us from other sites.
You can check the offer on items here: ArcheAge items, Lineage 2 items, osrs items. Thanks to our Cash Out, Server Transfer and Middleman services, we are giving our customers more freedom to play what they want, where they want, making it easier to switch games or servers. Since our beginnings back in 2014 we have amassed hundreds of satisfied customers around the world that were kind enough to vouch for us on various websites like: Trustpilot, epicnpc, maxcheaters and our facebook profile.
Players around the globe already trusted us, why don’t you give it a try?

To tell the truth, we all put off the appearance of this guide in the timid hope of technological progress and the opportunity to make a funny video describing the process in detail and not avoiding jokes. However, hopes, as usual, go almost to the woods and we have no choice but, at the request of the workers, to put aside idleness and write a little text. Video, we dream about you!

So:
1. What is a scan?
Scanning is a search in the emptiness of space for some point lost in it. The space is large, the point is small. Finding her there is a non-trivial task. To solve this we use Core Probe Launcher I* This module fires Core Scanner Probe I* Which actually scan the space in search of some objects in it. Separately, we note that the skill here is learned quickly and, as a rule, during training missions. Moreover, no super-heroic skills are required. The hole can be scanned with the bare minimum. Of course, the process may not be enjoyable in this case.)
Each Core Scanner Probe (up to 8 pieces at a time) scans an area of ​​space around itself and shows, with a certain error, the location of the object - a signature. The wider the scanning radius, the greater the error. Our task is to detect a signature and gradually reduce the scanning radius with traffic jams to bring the error to a minimum. That is, scan the object at 100%

1. What do you need to have for scanning?
By and large, all you need is: a ship, a probe launcher installed in the high slot and 8 probe scanners loaded into the launcher. this way, even if you’re on a battleship, for example, you can always find the entry hole and won’t be able to get lost while shouting at the local help.
But if we are talking about searching for gas sites, dates/relics, passages to a system where all this is available, then it is better to pay attention to a specialized fit. At a minimum this:
Frigate with a scan bonus "Increasing the sensitivity of on-board equipment of reconnaissance probes - by 7.5%", or another ship with similar bonuses.
Couple rig Small Gravity Capacitor Upgrade I*(size depends on the type of ship).
Actually the cork comet and the charged corks. If you can afford it, use Sistren analogues. They give a very good increase in scanning power at low skills.
If desired, you can add modules such as Scan Rangefinding Array I*, Scan Pinpointing Array I* And Scan Acquisition Array I* They will help make the life of a novice scout a little less dull and hopeless. Ideally you should end up with something like this

or this

We will definitely record a video as soon as the opportunity arises. The entire editorial board is very upset that such topics are forced to cover not visually, but rather speculatively

It's better to do this. In this article we will look at what body kit you need for these ships.

Equipment for exploring in EVE

Let's start with what equipment you will need for this. Let's go through the slots:

High Slots

  • Core Scanner Probes— probes for detecting signature coordinates.
  • Combat Scanner Probes— these probes also make it possible to determine the coordinates of ships and structures in space.
  • Sisters Core Scanner Probes- have a small bonus to scan strength.
  • Probe Launcher: Corkcomet, a module that launches scanning probes into outer space. Without it, no scanning is possible.

Variations of this module:

  • Core Probe Launcher I- the simplest variation, requires Actrometrics I skill.
  • Core Probe Launcher II— T2 variation, gives an additional 5% to the strength of the scan. True, it is demanding in terms of skill - Actrometrics V.
  • Expanded Probe Launcher I- This option allows you to launch Combat Scanner Probes. The module is CPU and energy demanding, so it won’t fit into every ship.
  • Expanded Probe Launcher II— variation T2 of the previous module.
  • Sisters Core Probe Launcher— factional cork launcher, gives an additional 10% to the scan power. The disadvantage is that it costs a lot of money (25-30kk).
  • Sisters Expanded Probe Launcher— fractional traffic jammer.

In most cases, Core Probe Launcher I and Sisters Core Scanner Probes will suffice.

Mid Slots

  • Relic Analyzer I: module for hacking containers on relic sites. Requires the Archeology I skill. Variation T2: Relic Analyzer II, requires the Archeology V skill. If you decide to take exploration seriously, then you need to pump it into V. Yes, it’s about two weeks, but believe me, the difference is dramatic, since it increases coherence to 110 units. So it’s worth investing in and upgrading it.
  • Data Analyzer I: module for hacking containers on data sites. Requires Hacking I skill. Variation T2: Data Analyzer II, requires Hacking V skill. Similar to the module for hacking relics. Some time ago, the dates were awakened, so the loot from them is also not weak.
  • Scan Acquisition Array I: An upgrade that increases scanning speed. Requires Astrometrics Acquisition II. Variation: Scan Acquisition Array II is significantly more demanding, requiring about three weeks to level up from IV to V.
  • Scan Pinpointing Array I: an upgrade that reduces the error in determining coordinates by 10%. Requires Astrometrics Pinpointing II. Variation: Scan Pinpointing Array II, which is skill intensive (requires V).
  • Scan Rangefinding Array I: An upgrade that increases scan power by 5%. Requires Astrometrics Rangefinding II. Variation: Scan Pinpointing Array II, which is skill intensive (requires V). It takes more than forty days to pump it.
  • Cargo Scanner I— a module for determining the contents of a container before it is hacked, requires the CPU Management I skill. This seems to be a necessary thing, but there are two points. Firstly, if you find out that there is, say, 50kk worth of loot in the account, and then you screw up the hack, then you will be upset. Otherwise, you can always tell yourself that there was junk there (and that’s what happens sometimes). The second point is more pragmatic. Slots are never superfluous and it is better to install some kind of upgrade that improves the scan or combat kit.

Now for equipment that is not directly related to scanning.

High Slots

Cloaking Device- a vital thing for exploring. The question is which device to choose. To safely move between systems, it is better to take the Covert Ops Cloaking Device, which will allow you to warp in a state of invisibility. In other cases, such as scanning in VX homework, this does not require this. You can get by with simpler variations.

Mid Slots

Afterburner or Microwarpdrive: Speed ​​is everything, no matter what you do. Sometimes the distance between containers exceeds a hundred kilometers, so dragging from point to point at normal speed will be difficult. Again, if you get into a fight, then you also need to be fast (or be dead). What to choose? Afterburner will allow you to leave the scrum radius and warp while the MIA will be blocked. On the other hand, the Ministry of Internal Affairs gives a more significant increase in speed - more than 2000 m/s, if we are talking about a frigate. Therefore, you will move between accounts much faster.

If you are using a hybrid fit, which allows you not only to break karts, but also ships of competitors, then you can shove modules to strengthen the shield, or scramblers and meshes into the midslots.

Low Slots

If you have an armored ship, then modules for enhancing armor will go here. If you do not have enough CPU or power, then install the appropriate upgrades. Another option is to cram warpstabs there so that you can’t be caught, or accelerators to fly faster.

Rigs

  • Small Emission Scope Sharpener I: increasing the effectiveness of the relic module by 20% and the bonus to the strength of the virus by 10 units. (40% and 20 units for the T2 version of the module).
  • Small Capacitor Gravity Upgrade I: increased scanning power by 10% (15% T2 version of the module).
  • Small Memetic Algorithm Bank I: bonus to the strength of the virus 20% (40% and 20 units of the T2 version of the module).
  • Small Signal Focusing Kit I: acceleration of scanning speed by 15% (20% for version 2 of the module).

Ship features for exploration

First, important caveat. Using factional cruisers or T3 for pure exploration is heresy and stupidity. Breaking containers with a ship costing 600-700kk (or even more) is irrational from the point of view of possible losses and potential benefits. Moreover, flying an Astero equipped only for scanning and hacking is also not correct. Therefore, below we will consider exclusively frigates with bonuses for scanning and hacking.

Further, the fits will directly depend on where you live. If you live in the Empire and surf BX or lowsec, then this is one fit. If you permanently live in VH and have a hangar nearby with several ships and a bunch of kit in storage, then this is different.

In case you live permanently in VH, I recommend using two different ships. One is purely for scanning, the other is for hacking containers. The fact is that if you have, say, a static in C1-C3, then it’s easier to scan for signatures, return and transfer to another ship. A trained scanner will cope with the task faster than a generalist who both scans and breaks. Again, it’s better to assign rigs to a clear task. The second point is that I would not use T2 frigates for this purpose and would not install a carpet-shred. An attack is possible at any moment, so the task of minimizing losses is always relevant. In addition, the T1 version has some advantages. For example, Magnate has four low slots where you can place warpstabs and thus solve the problem with scrum.

Now for specific fits. Let's start with a clean scanner.

Fitting for scanner (Heron)

Ship: Heron

High Slots
Prototype Cloaking Device
Sisters Core Probe Launcher (or Core Probe Launcher II, if skills allow), Sisters Core Scanner Probes.

Mid Slots
Scan Acquisition Array I
Scan Pinpointing Array I
Scan Rangefinding Array I
Scan Rangefinding Array I
Scan Rangefinding Array I

Low Slots
Warp Core Stabilizer II
Warp Core Stabilizer II

Rigs

Small Capacitor Gravity Upgrade I

It's simple. They pulled out from under the POS field to a safe spot or to a neighboring system, released the plugs and went into chaos. Scanned, booked and back. MIA and afterburners are not needed. Maybe someone will say that there are stubs too, but who knows, anything can happen when approaching the exit of the hole.

Fitting for container cracker on relic and date sites

Magnate is a good choice for breaking contacts. This frigate has four low slots where four warpstabs can be placed. This will reduce the likelihood that you will be scrambled, and the afterburner will give you a chance to drown out of the radius of the net and fly away. The fit is as follows:

High Slots
Prototype Cloaking Device
Core Probe Launcher I

Mid Slots
1MN Afterburner II
Data Analyzer II
Relic Analyzer II

Low Slots
Warp Core Stabilizer II
Warp Core Stabilizer II
Warp Core Stabilizer II
Warp Core Stabilizer II

Rigs

Small Emission Scope Sharpener I

Let's move on to ships and fits for surfing systems.

Fitting for exploring and hacking relics and data sites

Ship: preferably an explorer T2 (Anathema, Buzzard, Helios, Cheetah). Which one to choose depends on how good you are at assessing the system for danger and how often you click on the scanner. In my subjective opinion, it is better to choose Buzzard or Helios, since they have 5 midslots. You can add not only two analyzers, but also upgrades for scan strength. So, a fit for solo exploration of systems in lowsec, zeros and VX.

Ship: Buzzard

High Slots
Covert Ops Cloaking Device
Core Probe Launcher I, Sisters Core Scanner Probes

Mid Slots
5MN Microwarpdrive I
Data Analyzer II
Relic Analyzer II
Scan Rangefinding Array I
Scan Acquisition Array I

Low Slots
Nanofiber Internal Structure II
Micro Auxiliary Power Core I

Rigs
Small Memetic Algorithm Bank I
Small Memetic Algorithm Bank I

So what do we have? A nimble ship that can safely move both between systems and on a relay. Nanka and the Ministry of Internal Affairs can accelerate it to 2300 m/s or more, which will greatly, greatly speed up the signature processing process. Disadvantage: if you are scolded, you will no longer be able to escape. Therefore, when flying on such a fit, look around more often.

Exploration tactics. We fly into the system, conduct an assessment, and if the system is without suspicious ships, we fly to a safe spot. We release the plugs and go into chaos. By flashing the signature, we sound, we take away the traffic jams. We begin to break, looking at the subscan.

Mixed feats: PvP and exploration

The most interesting and, most likely, controversial. Hybrid fits, with which you can explore, break and engage in PvP. It's quite simple. We take a frigate in the PvP kit and put a module for breaking dates or relics in one of the midslots. It will be worse to scan, although it will be quite comfortable to break on it. Which ships are best suited for such purposes? In my opinion, the choice is between the T1 and Astero racial frigates.

The advantages of T1s include that they are cheap and most often not expected to attack. If Heron or Imicus suddenly appears on the scanner, then it is unlikely that anyone will expect an attack from him. These frigates are usually used by beginners for their first voyages. At the same time, the seemingly harmless Heron can be tweaked so that it produces 90-100 dps. A cannon in a high slot, five evil drones in a hangar - this is quite enough to dismantle a comrade on a ship of the same class. The disadvantages include the fact that it will be difficult for such a frigate to oppose anything against the same Astero. Biting option Imicus presented below:

High Slots
125mm Gatling AutoCannon II, Republic Fleet EMP S
Core Probe Launcher II, Core Scanner Probe I

Mid Slots
1MN Y-S8 Compact Afterburner
X5 Enduring Stasis Webifier
J5b Enduring Warp Scrambler
J5b Enduring Warp Scrambler

Low Slots
Micro Auxiliary Power Core II
400mm Rolled Tungsten Compact Plates

Rigs
Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

Hobgoblin II x4
Warrior II x4

Now for Astero. Of course, for hunting explorers this is the best option. Nimble, clumsy, with the largest dronebay in its class - 75 cubic meters. You can pack 15 light drones there. The tactics here are simpler than steamed turnips. We look for dates and relic sites, leave convenient beeches and wait for some “fearless space explorer” to fly in to see us. So he arrived, got scanned and goes to break the cards. We sneak up within range of the scrambler or mesh and break it open at the moment when the fearless researcher is busy breaking into the container. This is the most convenient moment. We lock, scramble, launch drones, ..., profit.

Here is a variant of the combat fit on Astero(although using a different tactic than described above):

High Slots

Small Infectious Scoped Energy Neutralizer

Mid Slots
1MN Y-S8 Compact Afterburner
J5b Enduring Warp Scrambler
J5b Enduring Warp Scrambler
Small Electrochemical Capacitor Booster I, Navy Cap Booster 200

Low Slots
Navy Micro Auxiliary Power Core
400mm Crystalline Carbonide Restrained Plates
Reactive Armor Hardener
Energized Adaptive Nano Membrane II

Rigs
Small Trimark Armor Pump II
Small Trimark Armor Pump II
Small Ancillary Current Router II

Drones:
Hornet II x5
Hornet II x5
Acolyte II x5

Disadvantages of Astero include cost and recognition. A normally equipped frigate will cost 100-110 kk, and any gang of two or three of the same ships can disassemble it for spare parts. On the other hand, experienced explorers know that Astero flashing on the scanner is a signal to get out.

It seems like everyone else. Of course, one can argue endlessly about fits and ships. Therefore, if you have a desire, share your thoughts in the comments.

Scanning in Eve Online

So, as the practice of the first days after installing the Apocrypha add-on showed, not everyone understands how to scan signals. Therefore, I decided to write the most complete guide that can be found on the process of scanning a cosmic signature and everything connected with it. The guide is written to cover all common questions and errors. After reading it completely, you probably won’t have any questions about the scan.

Preface

1.1 Skills
1.2 Fit - Modules
1.3 Scan Probes
1.4 Rigs - Rigs
1.5 Ships - Ships
1.6 Implants - Implants

2.1 Management

Preface

The game has a system for finding hidden signals. Its essence is that a ship, with the help of a certain module, can produce special devices - Scan Probes (a simple name for “plugs”, I will use it further). These devices scan the area around them and report the results to the pilot. The same system is used to find ships of other players, but in this guide we will only talk about searching for “complexes” AKA cosmic signatures - hidden signals with all sorts of goodies. How this all happens and what can be found will be written below, first about what is in the game that affects scanning with “traffic jams”.

1. General information

1.2 Fit - Modules.

First, about “plug launchers” - modules that launch “plugs” into space, there are only two types of them.

1.3 Scan Probes

Let's pay attention to the Market in the game, and specifically to the Ammunition&Charges -> Scan Probes section
Scan Probes themselves AKA “Traffics”
Combat Scanner Probe I
- permissible scan radii: 0.5au-1au-2au-4au...64au
- scan all types of space signals, as well as ships\structures\drones of players, only climb into the “big” traffic jam. The main purpose, as the name suggests, is to scan other players and their belongings.
Required skills:
Astrometrics 1lvl
-Science 3lvl.
Factional option:
Sisters Combat Scanner Probe - +10% to the scanning power of the plug compared to a regular one.

1.6 Implants - Implants
Low-Grade Virtue Set (6 implants) - The full set gives +33.83% to the scan power of plugs.
Low-grade Virtue Alpha - slot 1
Low-grade Virtue Beta - slot 2
Low-grade Virtue Gamma - slot 3
Low-grade Virtue Delta - slot 4
Low-grade Virtue Epsilon - slot 5
Low-grade Virtue Omega - slot 6

Hardwiring - Poteque Pharmaceuticals "Prospector" PPF-0 - slot 6
Reduces the maximum error of scanning with plugs by 2%
Hardwiring - Poteque Pharmaceuticals "Prospector" PPF-1 - slot 6
Reduces maximum scanning error with plugs by 6%
Hardwiring - Poteque Pharmaceuticals "Prospector" PPF-2 - slot 6
Reduces the maximum error of scanning with plugs by 10%

Hardwiring - Poteque Pharmaceuticals "Prospector" PPG-0 - slot 7
Reduces scanning time with plugs by 2%
Hardwiring - Poteque Pharmaceuticals "Prospector" PPG-1 - slot 7
Reduces scanning time with plugs by 6%
Hardwiring - Poteque Pharmaceuticals "Prospector" PPG-2 - slot 7
Reduces scanning time with plugs by 10%

Hardwiring - Poteque Pharmaceuticals "Prospector" PPH-0 - slot 8
Increases the scanning power of plugs by 2%
Hardwiring - Poteque Pharmaceuticals "Prospector" PPH-1 - slot 8
Increases the scanning power of plugs by 6%
Hardwiring - Poteque Pharmaceuticals "Prospector" PPH-2 - slot 8
Increases the scanning power of plugs by 10%

2. Learning to scan

Well, let’s say you got yourself a ship, installed a cork launcher and stocked up on a couple of dozen corks. Of course, it is desirable that it be a rigged Covert Ops and a character with at least “C” skills, so you can surely scan almost any complex. Only 10/10 complexes are in doubt (more on types later) and other complexes that are difficult to scan in 0.0 systems. Deeper pumping and greater injection of ISK into the ship and fit makes scanning much easier, don’t skimp, it’s worth it.

Now about the process itself, I will show you not the fastest, but the most accurate option, with experience you yourself will learn how to scan faster, now the main thing is to understand the principle. I'll go through everything possible options results in order to weed out a lot of questions.

So, we flew into the system and have no idea what is here, let's find out.
To begin, press the scanner button (Ctrl+F11), in the window that appears, select the system scaner tab and go to map mode solar system by clicking the button on the left or the button in the scanner window or simply pressing F10. Switching between maps of the solar system and galaxy is done using the Toggle Map button in the control window World map Map Control Panel.
We start the traffic jam by clicking on the traffic jam and look at the cube that appears with arrows and a sphere...

2.1 Management.
By clicking the left mouse button (LMB) on objects in space or on the name of a traffic jam, the map is centered on this object.
RMB - context menu.
Hold LMB and drag - rotate the camera.
Hold RMB and drag - move the camera.
Scroll - zoom.
In the scanner menu, you can use RMB on the plug to change the scanning radius of the plugs.
By holding shift or ctrl on RMB in the list of samples, you can change the scan radius of several plugs at once.
The strength of the scan is inversely proportional to the size of the scan radius.
You can also change the radius of the traffic jam scan by clicking on the border of the traffic jam sphere on the map.
There are 4 buttons in the scanner window:
Analyze - start scanning with active (checkmarked in the list) plugs.
Recover Active Probes - return the marked probes to the ship, in 3-4 seconds they will be in your hold and can be used again.
Recconect to Lost Probes - traffic jams last a little more than an hour regardless of whether you are in the system or even in the game. You can release the traffic jams, fly to another system, and when you return, return control with this very button.
Destroy Active Probes - kill active probes.
Also in the scan window next to the Show Result Filter inscription there is a white triangle; by right-clicking on it you can create a special filter (the essence is similar to the overview filter settings) of signals, so that only those groups of signals that are interesting to you are shown in the results. For core plugs, this is only the ability to filter out Cosmic Anomaly and Cosmic Signature. And for Combat and Deep Space this is a vitally necessary option because without a filter they throw all the garbage into the results on ships, drones, and structures, creating a gigantic list. So we create and customize filters to taste.

Let's move the plug so that all objects in the system fall within its range of action. plexes do not move further than 4ау from the planets or the sun. When an object enters the traffic jam's coverage area, it lights up. The cork is pulled by the arrows or the edges of the cube. By pulling the arrows while holding Shift, we move all the plugs at the same time.
Click the Analyze button in the scanner window. In this case, we silenced two Cosmic Signature signals. The plug ALWAYS detects all signals. If your result is an empty space in the list of signals, then there is nothing in this system, you can fly further.
If you click on a signal in the scanner window (or select several while holding Shift or Ctrl), then now we will see a red sphere in the area in which the signal is supposed to be located.
Here I have two spheres.

Sometimes, by scanning with one plug you can get a 100% signal, and many people start to get stupefied at this moment because the signal is 100%, but it’s impossible to warp. Answer: one sample is not enough, read on.
By scanning with one plug and a small radius, you can consistently get a high %; with a high % of the signal, you see what type of signal is there and even its name. It is not necessary to scan the signal completely to find out what is there.
As we see, the spheres are very large (column distance = radius of the sphere), with core plugs you will first have to localize where these signals are located. Let's move the plug closer to the sun (there are more planets there, so the chances are higher that both signals are located there) and reduce the scan radius to 16au. Analyze.We receive:

We still register two signals, which means the planet on the left can be left alone, there is nothing next to it. The large sphere tells us that one of the signals is most likely near the planet, closer to the center of the screen. For if the signal were closer, the sphere would be smaller. We have already calculated the approximate location of the signals.
For convenience, let us designate the signal from the small sphere in the sun zone as the first one.
The signal from a large sphere next to the planet further away is the second.
We launch another cork at 16au and place it on the border of the large red sphere. Analyze. We get:

Surprise! There are now 3 signals! No, this new plex has not been generated while I am writing the guide here.
First, according to the 2nd signal (near a distant planet), it fell within the coverage area of ​​both traffic jams, being between them and now it is indicated not by a sphere, but by an oval, in the zone of this oval + error our signal is located. Now, by the way, the Distance column of this signal shows distance from the ship to the signal. The first signal (at the sun) still remained a sphere, but a large sphere was also added from our 2nd traffic jam, it also detected a signal at the sun, but it is not between our traffic jams, but on one side. If we move our first plug a little further, we will also get an oval. But let's leave the signal at the sun, let's return to the 2nd.
We move the first plug closer to the oval, set a radius of 8аy for both plugs and launch the 3rd plug, also placing it not far from the oval. Analyze. We get it.

We now have two signals in the form of points in the place of the old oval, but note that they have the same signal strength, this suggests that both points belong to the same signal, and all the traffic jams are located far from the sun without capturing the “first” signal.
OK. We set a radius of 4аy for all traffic jams, move them closer to the signals and add a 4th traffic jam.
It is not necessary to build a pyramid, we just put 4 plugs around the signal. Analyze. We get:

Hooray, one point, a signal type has appeared - Unknown, it could be Ladar, Radar, Magnetometric or Gravimetric, but more on them later. 48% strength. If we need more, we again reduce the radius and move the plugs.Analyze. We get:

85%, now we know for sure that there is an Unstable Wormhole, although as I wrote earlier, this can be determined with just one plug. Again we move the traffic jams closer to the signal and reduce the radius.

At Heron's good computer And electronic systems, which gives it the theoretical opportunity to be an EWAR ship. However, its protection and weapon systems leave much to be desired, so the ship is more often used for reconnaissance and research.

A natural choice for a researcher

Heron is a T1 Caldari frigate that is designed for scanning and developing relic/data sites. It is equally suitable for both new players and veterans who are interested in this field of activity, but do not have sufficient skills to pilot the T2 version of the Buzzard. Bonuses to scanning, hacking and archeology modules make the vessel a natural choice for core operations, as well as a valuable addition to the team for the Override Transfer Array - a vanguard incursion site. Have you ever participated in clearing a system from a Sansha invasion? Start playing EVE today with a free account.

While it is entirely possible to explore with minimal skills, it is recommended that you master the following “skills” to play comfortably:

  • Astrometric III + Astrometric Rangefinding II;
  • Archeology II, Hacking II;
  • Power Grid Management III, Jury Rigging I.
  • The racial skill of piloting a frigate will also provide a significant increase in efficiency.

Strengths and weaknesses of Heron in EVE Online

5 middle slots on Heron allow you to install all 4 research modules, and in addition to them there will still be 1 free space. This ability is used to use the Scan Rangefinder Array or other aids until the capsuleer's skills allow them to be dispensed with. A novice pilot should also pay attention to the Small Gravity Capacitor improvements, which will help determine the coordinates of difficult areas; over time, they should be replaced with “rigs”, which increase the survivability (coherence) and strength (strength) of the virus.

The ship is not designed for combat, but it can easily carry weapons on board and use them to counteract local pirates (we are talking about players who ambush explorers). The ship does not have specific bonuses to any type of weapon, so it is common practice to use missile turrets - they allow you to save power grid for propulsion or repair modules. A large supply of processor power allows you to install a “body kit” to enhance armor, increase DPS or electronic countermeasures (EWAR).

Choosing the right “fit” for Heron

When choosing a “body kit”, keep in mind that Heron, like its other counterparts from other factions, has high CPU performance, but suffers from a lack of power grid power. Let's consider one of possible ways Heron equipment:

  • Prototype Cloaking Device I;
  • Faction Probe Launcher and Scanner Probe from the Sisters of Eve;
  • 1x Warp Core Stabilizer II;
  • 1x Nanofiber Internal Structure II;
  • Limited 1MN Microwarpdrive I;
  • Relic Analyzer II and Data Analyzer II;
  • Scan Pinpointing Array I + Scan Rangefinding Array I;
  • "Rigi": Small Memetic Algorithm Bank I + Small Emission Scope Sharpener I.

You can take 6x Horne EC-300 and 1x Warrior II on board (however, you won’t be able to launch all the drones at the same time). This Heron build has 4 positive aspects:

  • Fast turning speed;
  • Low cost;
  • The ability to repel an attack using drones;
  • Quite a large hold (about 2 times larger than the Buzzard).

One of the disadvantages is the relatively low strength of the virus - 35 (compared to 40 for Buzzard with a similar fit). This gap can be filled either with the help of the hacker implant HC-905, or its archaeological analogue AC-905 (both cannot be installed). Please note that EY-1005, which used to be popular among researchers, today does not represent much value for this type of activity.