The whistling wastes of dragon age. Dragon Age: Inquisition is all about dragons. Break off "White Claws"

Dragon Age It’s not for nothing that it has such a sonorous name - the most interesting and memorable creatures in this game, without a doubt, are dragons. In the first part of the game, we remember Flemeth, the High Dragon on the Mountain Top and the Archdemon, besides them there were also smaller dragons. In the second part there was only one high dragon. The battles with these creatures were interesting and exciting, but in the third part it completely resembles a boss from some MMORPG.

Just the appearance of a dragon somewhere in the distance is an unforgettable sight, it’s done so well (unlike everything else). The behavior of the dragon and in general everything connected with it is done somehow vividly and realistically - they will let us know in advance where the dragon’s lair is, we will understand its approach by the mighty flapping of its wings, and finally the baby dragons will convince us of the correct path.

Yes, you can go at the dragon and die from one blow, or you can go too late and take this lizard to the lungs. When the difficulty and level match the required level, then the battle itself becomes truly interesting. The dragon doesn't just bite and flap its wings, it kicks with its hind legs, beats with its tail, recoils from too violent attacks, and sometimes uses its special abilities.

In the game Dragon Age: Inquisition, we will be given as many as 10 High Dragons to be torn to pieces. For their genocide you can get a lot of influence points, experience and loot (purple things fall from the dragons, not just one at a time, but several at a time). When fighting with dragons, you should remember that sometimes they will bomb from the air with their breath, causing quite a lot of damage when hit, and it will not necessarily be fire. It’s quite easy to dodge a flying projectile... with the character we’re playing for, but our nearby comrades will constantly come under fire.

All flying lizards can use the whirlwind ability (they begin to flap their wings and suck the entire group towards them). At the same time, the dragon does not do much damage, but it spoils the location quite a bit; it is better to retreat further away with your lightly equipped damage dealers. Well, let's say the archer has a wonderful rebound. In close combat, a dragon can painfully bite, hit with its paw or kick a cunning hero standing behind him; don’t forget about the tail, which the dragon also does not hesitate to use. In addition, when the dragon’s health is brought to a certain state, this same dragon can fly into the air, turn on protection, or use another of its abilities, depending on the type of dragon.

You can also attack individual parts of the dragon, but directing the damage of the entire group to a certain point is quite problematic. Despite this, having knocked out a limb, the dragon will lose some of its maneuvers, despite the fact that its overall life will also decrease,

Types of dragons

Fereldan hellebore

Level 12
Where to find: Hinterlands, we go from the camp near Sunset to the northeast into the passage between the rocks.
Element and resistance: Fire
Vulnerability: Cold

Tips: Frosty uses a mass stun for a short time, summons cubs running from different directions (I lured them towards myself and shot them with a bow). Periodically it takes off, bombarding a large area with fire; it is difficult to dodge this, because the earth will burn for quite some time. If you really get confused, it’s better to go downstairs, where there will be more space. The dragon has no defense, so when it lands, we take out the change and insert everything we can. The dragon will also sit on the ledges, where archers and magicians are useful, and when finished, it will sit on the large ledge in the north. The biggest danger is fire bombardment and small dragons, but if you dress against fire, take magicians' staves on the ice and take out the change in time, then the dragon is quite easy.

Northern hunter

Level 13
Where to find: Crestwood, southwest of the Three Trout Farm camp. Along the way, you will come across a manor at the top of the slope - from there you can see the ruins in which the dragon lives.

Vulnerability: Spirit Magic

Tips: The Northern Hunter attacks with lightning. There is no defense, it does not fly away. Distinctive ability: knows how to create an electrical “storm” on the field, which is attached to each of the party members and lasts for some time, periodically activating “chain lightning”.

Deep High Dragon

Level 14
Where to find: Western limit, southwest. To summon this beast, you need to complete the quest of the dragon master Frederick, who stands near the camp at the Nazer Pass. Having dealt with the bandits, we will have to find the Tevinter tome about dragons (this lies in the Windless Ruins in the left room on the pedestal). After translating the tome, you will need to place bait on the plateau south of the camp and the dragon will come to meet you.
Element and resistance: Fire
Vulnerability: Cold

Tips: The dragon loves her fiery breath very much and is not going to fly away from you anywhere. Sometimes uses defense, but is generally inactive.

Gamordan Buregon

Level 15
Where to find: Sacred Plain, go northeast. To open a passage to the desired area, you need to complete the operation at the headquarters to clear the passage. The dragon lives and enjoys life in the farthest part of the swamps.
Element and sustainability: Electricity
Vulnerability: Spirit Magic

Tips: He really likes to throw electric bombs, and if it hits the water, little damage will be done to you, even if you are standing at a sufficient distance from it, but in the same body of water (laws of physics about electrical conductivity, yeah). It also flies into the air at least three times to try to “fry” you with bombs from a distance. Doesn't use defense.

Great Mistral

Level 17
Where to find: Emerald graves, go north from the camp in Kamenzhuti to the cliff (landmark - a large white tree and ruins)
Element and resistance: Cold
Vulnerability: Fire

Tips: Our Mistral is a fan of flying. Ice bombs will fly at us from above, but they won’t do so much damage that we should be very afraid of them, and the small cubs won’t attack us, so we can run around a little. He uses defense, although rarely. Particularly dangerous is the ice breath, which can easily kill a dead archer, and a fairly simple dragon.

Winsomer

Level 17
Where to find: Storm Coast, first of all you need to storm the fortress of Derwin Mouth in the west. There will be a boat at the far pier that will take you to Dragon Island
Element and sustainability: Electricity
Vulnerability: Spirit Magic

Tips: He often engages defenses and generally behaves quite agile. Doesn't like to fly, there's no mass stunning either, instead there are electric bombs and breathing. Can create an electrical storm on the field.

Sand Mourner

Level 20
Where to find: Whistling Wastes, west of the Sand Cliffs camp. The dragon sleeps peacefully in front of the entrance to Fairel's tomb. If you are completing a quest, it will be difficult to miss such an attraction.
Element and resistance: Fire
Vulnerability: Cold

Tips: The dragon does not fly away, but behaves very mobile. He actively engages the defense and often calls on his cubs. Uses fire breath and sets the area on fire with bombs.

Hivernal

Level 19
Where to find: Emprise du Lyon, west. The area becomes accessible after the completion of the operation at the command headquarters to restore the destroyed bridge - west of the camp at the Tower. In addition, the commandant of the fortress gives the task of killing three dragons (if you have already cleared it of Imshel and the red templars). Hivernal lives on top of the first of three colosseums.
Element and resistance: Cold
Vulnerability: Fire

Tips: Vyuga often uses a massive area attack that freezes and deals damage over time. Takes off at least 3 times, freezing your breath while descending. Doesn't use defense, no cubs.

Kaltenzan

Level 21
Where to find: Emprise du Lyon, second Colosseum.
Element and resistance: Cold
Vulnerability: Fire
Tips: Has a fairly strong mass attack, summons at least two cubs. Flies away several times and uses defense.

Highland Destroyer

Level 23
Where to find: Emprise du Lyon, third Colosseum.
Element and resistance: Fire
Vulnerability: Cold
Tips: This dragon can set fire to an area en masse; before starting, circles are drawn on the ground. Even if you managed to run away from the affected area, her cubs may overtake you, so be careful. The Highlandsbane is the most powerful dragon in the game. Kicks in the defense. Don't forget to change clothes, because... Unlike the previous two, this dragon is fiery.

Dragon Age: Inquisition - all about dragons was last modified: January 12, 2015 by admin

The sixth part Dragon walkthroughs Age Inquisition could be called "Dragon Slayer". For the first time I killed a dragon, and not just one, but four at once. Although it is worth noting that the most difficult dragons are yet to come. Let’s also go through the plot a little. I didn’t write down some episodes: Sera and Vivienne’s quests, clearing the “Brown Mire” area, collecting fragments, etc. So if something is missing in the walkthrough, it doesn’t mean that I missed some points. But the most important thing in the description, of course, will be.

Storm Coast - Winsomer the Dragon

At the command headquarters I activate a new task - “Red Templars”. An entrance will now open at the westernmost point of the Storm Coast map. Inside, as you can guess from the name, there are templars... red... You can also find the Black Lotus plant here, as well as a locked door (the door requires a “red templar key”, but it’s unknown where to get it). We kill the enemies, of which there are not so many, and go to the shore with the boat. You can use this transport to get to Dragon Island.

Winsomer settled on the island. This dragon, despite its level 19, is a fairly formidable opponent due to its strong electrical damage. My party of a robber (the main character), a mage (Dorian), an archer (Sir) and a tank (Blackwall) scattered quickly. Of course, Blackwall showed miracles of durability, but with his damage, it would take a week to kill the dragon. As a result of the confrontation, it was decided to return to this animal later. You need to gain an advantage in level, craft equipment not only for yourself, but also for your allies, and also upgrade your tincture of protection from electricity. Then we will definitely win.

How to defeat a dragon - Northern Hunter

There are 10 dragons to find in Dragon Age Inquisition. If it doesn’t work out with Winsomer or another strong dragon, then you need to find someone easier. The Northern Hunter from Crestwood would be a great fit. This dragon also uses electricity magic, but he is only level 13, which is quite capable even without the use of protective potions.

Dragon loot is the best: in addition to weapons, armor and crafting blueprints, such unique items as dragon iron, rich dragon blood, dragon tooth, dragon membrane (level 4 cloth), dragon scales (level 4 leather), dragon bone (metal level 4).

Also in Crestwood are the heads of the assassins' guild. I just needed one sign to create a knife for the killer’s path. In addition to the signs, you also need a special book, which can be found next to Cole. There should be another one at the bookseller in Val-Royeaux, but in my case there was none (I bought all the books).

Crestwood Head Girl, Josephine, Leliana

No that's not love triangle, but only brief retelling video content. We judge the headman of Crestwood, build a relationship with Josephine, consult with Leliana, who for some reason does not like this whole story with Josephine. At the same time, Leliana herself does not want to enter into a vicious relationship. It’s a pity, I was expecting to see serious showdowns between the girls for the Inquisitor! In general, the options are as follows.

Possible Romantic Interest for Female Inquisitors:

Blackwall, Serah, Josephine, Iron Bull

Possible romantic interest for female Inquisitors (Elf characters only):

Cullen, Solas

Possible Romantic Interest for Male Inquisitors:

Cassandra, Josephine, Dorian and for those who like it tougher, the Iron Bull! OMG.

Forgotten Temple of Dirthamen

Here complete walkthrough Mission "God of Secrets" All runes and remains have been collected. At the end, we perform the ritual, summon and kill the demon, and collect loot from the chest.

The Whistling Wastes

The first of several videos on a new large location - the Whistling Wastes. Here I also did almost everything, including searching for mosaic elements (except for the quest “Notes in the Wasteland”). The main task is to find 5 gnome graves, and pick up part of the key from each of them. The first grave found is at the 25th minute. The main thing is to light the torches in the correct order, and there will be happiness.

A map of the area with all the graves can be seen in the video “Whistling Wastes - Fairel's Tomb” (from 30 seconds).

The Whistling Wastes - Part 2

We continue the wasteland. I found a store with weapons and armor, where for only 6100 I bought a very good level 22 helmet for the robber class - the Draska Helmet. Armor level 44, as well as bonuses to defense and agility.

The Whistling Wastes - Part 3

We wander through the desert at night, close the gaps, chop down spiders, rob korovan tombs, collect a rare plant - the vandal's aria. Such large quantities Found only in the Whistling Wastes. Useful for improving potions.

The Whistling Wastes - Part 4

I don't think I need to explain what's going on here :)

The Whistling Wastes - Part 5

At the 20th minute there is a grave in which I did not immediately notice the door (why are the gnomes’ doors so narrow in Inquisition?). In general, always try to follow the wall so as not to miss anything.

How to Defeat the Dragon - Sand Weeper

Sand Weeper is a level 20 fire dragon in the Whistling Wastes. The battle took a quarter of an hour (starts at the 7th minute and ends at the 21st). He quickly removed all his health and relaxed a little, considering that the job was done. But it was a big mistake. The dragon at some point knocked out everyone except Blackwall and spawned its cubs, which did not give To the Gray Warden revive comrades. The situation became critical when Blackwall had virtually no health left. The computer enemy seemed to have acquired a human mind and, out of spite, poured fire without stopping. The prospect of a quick reboot and wasted time was not at all pleasing, but we still managed to get through the battle.

The Whistling Wastes - Fairel's Tomb

Behind the dragon is the Tomb of Firel, which must be opened using the key parts. But as I said above, I missed one part, so I had to go back. In the tomb you can find the drawing “Excellent Rune against Demons”.

How to Defeat a Dragon - Fereldan Hellebore

Despite its name, Frostbite uses fire magic. This level 12 dragon can be found in the northeast of the Hinterlands location (video 2:20).

Varric's Story

This video is entirely dedicated to completing Varric's quest. We return to Vallamar, kill the bad gnomes, watch the cut-scene. It took 10 minutes to do everything. I spent about the same amount of time on upgrading Bianchi (Varrick's crossbow). In one of the previous parts I was already in Vallamar. At that time it was not possible to open the 3rd level of the card. So it will only be available in this mission.

How to Defeat a Dragon - Deep High Dragon

This level 14 dragon can be found in the Western Reach (in the southern part). We approach the researcher Frederic and take on the quest to lure the dragoness. We set traps, wait, kill. The Deep High Dragon, like Frostbite, is a fire dragon, so if you plan to go to her early, it makes sense to stock up on fire protection potions.

Arbor Wilderness

Corypheus plans to find and appropriate an ancient elven artifact - Eluvian (then it turns out that he needs a certain Source of Sorrow), and we plan to stop him. The bottom line is that we run through the forest to the desired marker, you can turn on invisibility and not be distracted at all by the showdown between the templars and the soldiers of the Inquisition.

We run to the Mythal temple, watch the cut-scene and solve first-class level puzzles primary school- walk on the tiles without stepping on the same tile twice. The task is simple, but the implementation is such that sometimes for some unknown reason the “double click” still works, so you have to repeat the procedure again.

Mythal Temple and bugs

So, we are still in the elven temple. The main task is to prevent the leader of the Red Templars, Samson, from reaching the Source first. The commander jumps into some hole and then the first choice appears: jump after him or solve several puzzles with tiles as Morrigan advises. In this case, I listened to the advice and went to run on the tiles. I think that you can go through this episode in both ways, but if you don’t go through the temple test and immediately go after Samson, then he will most likely get to the source first, which is not very good from a plot point of view, besides, I would not get the achievement “ The fruits of pride." But just in case, before the tiles, I decided to make a manual save, which later played a very important role.

The puzzles are solved and the door to the inner hall is open. I go in and don’t smell any trickery. But if I had passed this place more than the first time, I would have known that a cut-scene should trigger immediately at the entrance, and inside the halls there should be battles between the templars and the ancient elves. In short, there was a serious bug. I ran throughout the temple and even found a waterfall, where Samson was supposed to be.

It gets worse. Not understanding the meaning of what was happening, I decided to jump into the waterfall... And then suddenly I realized that all this time my mind had been inside the matrix, and now it was free. In front of me is a real, gigantic real world and an open field. With all my might I ran towards the horizon, leaving Corypheus and the elves behind. And everything would be fine, everything would be fun, but then the autosave icon in the corner of the screen painted a not very rosy picture of the early end of the passage. How lucky I was to manually preserve myself on the tiles...

Against the Elves

I rebooted safely, ran through the tiles again and entered the hall. This time a cutscene triggers! A pretentious elf with a tree tattoo promises to help defeat the enemy, but after that we must leave the temple and never return here. Morrigan advises us to think carefully, since we ourselves may need the Source that Corypheus is hunting for. In the end, I choose the option against the elves - “We may need the Source.”

In this situation, I get a lot of negative reactions from allies. In the temple you will have to fight both elves and templars. And in the end, Morrigan kills the main elf so that he cannot destroy the Source. The option is not very optimistic, but if this is the price of an important elven artifact, then I am ready to accept it. Just in case, I save in this place and reboot to go through this episode again, but with the support of the elves.

For the elves

The third time I had to run over the tiles. We go into the hall and listen to the elf. I renounce my claims to the Source and choose the pro-elven option - “Let’s help each other.”

In this situation, I receive approval from the allies. In the temple there is no need to fight with anyone at all, since the elven guide will lead you in a different direction. At the same time, you can find runes on the walls and chests that are inaccessible when passing against the elves. In addition, Morrigan does not kill the elf, since he allows the source to be used. In short, this option goes under the hippie slogan - “Make Love Not War”.

The fight with Samson itself is very simple in any case. This boss has level 21 and a very painful blow, but in both cases he aggroed against the Blackwall tank, to whom he cannot inflict damage in principle. We calmly stand aside and watch as Sera shoots arrows into the carcass. In the video it may seem like the fight is difficult, but in reality I just didn’t try very hard, since the outcome was known in advance.

Samson's trial

I turned on the recording because I planned to carry out the first execution and cut off Samson’s head with my own hands. I haven’t executed anyone yet, but when I decided to do it with a notorious villain, I wasn’t given that option. But since I recorded the video, then let it be. That's all for now.

This article will present the passage of side quests in several locations. role-playing game Dragon Age: Inquisition. These will mainly be high-level lands, which can be reached after arriving at the Skyhold fortress.

Western limit

This location is intended for players from level 10 to 14. Upon arrival at the Skyhold fortress, we will have the quest “To the Western Reach”. It is necessary to perform the appropriate operation on the military table, and then go to the Western Reach. Once you arrive there, the quest will immediately end.

Venatori
This task will be given to you after your first arrival at the location. To continue the mission, you should read the book located in the starting camp. Then you need to go west and find the damaged carts. A little north of them there are two entrances to the cave. The left one should be opened, not the right one. If you want to get there, then you will need a magician, since only he can create the structure we need. In the dungeon, we kill spiders and read the book that will lie on one of the tables. This will end the quest.
Relic Hunt
To open this mission, you need to take on an operation called “Crossing the Sulfur Pits” on the military table. Then we go to the Western Limit again and go to the fortress located in the northwest of the first camp. We go into the castle and find several Venatori led by Lucanus. We destroy the enemy and rejoice at the completion of the quest.
Heart of Windless Ruins

Completing additional quests – Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

This task is activated immediately after completing the above quest. On the same level you need to find 5 keys in the form of stones. Their approximate location will be indicated on the map. Afterwards we open the doors with a reward.

Mysterious gap
It will start automatically after we visit the Windless Ruins. First you will need to complete the above quests. Next we can pick up a good staff. Then you should go to the exit, killing all opponents along the way, and close the gap.
Assault on the Griffin Wings
It is given out by a researcher standing near the camp located in the Nazaire Pass. After accepting the task, you need to go north to the place that will be indicated on the map. We destroy all the cultists led by Macrinus, and then declare that the fortress belongs to the Inquisition by raising the appropriate flag. You can first storm the fort, and only then talk with Frederick. In this case, the quest will start and end immediately.
Dragonology

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

Starts automatically after examining the damaged cart and reading the note located south of the starting camp. The researcher we need is located not far from the camp located in the Nazaire Pass. To complete the task you just need to talk to the scientist.

Frederick's life
To take this quest you need to talk to Frederick. We explore the level and destroy members of the White Claws group. From their corpses it will sometimes be possible to take supplies needed by the researcher. As soon as we collect required quantity we go again to Frederick and hand them over to him. You can collect these items even before talking with the scientist. In this case, you will immediately start and complete the task.
Hunting habits
It is given by Frederic after you complete the previous quest. You need to explore the places marked on the map and find the corpses of the Gurns. Their search is carried out by pressing the V key. After finding four corpses, we go back to the quest giver and inform him about our findings.
How to attract a dragon

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

You can receive this task from Frederic after you complete the task “Frederic’s Life.” The researcher will instruct you to find internal organs needleback and phoenix tail feather. The location of the animals will be marked on the map. We destroy the monsters and go back to the scientist. The quest will end after a short conversation with him.

Authoritative source
It will appear in your journal immediately after completing the above task. It is necessary to return to the Skyhold fortress and take on the solution to the operation called “Translation of the text about dragons” at the military table. Afterwards we move to the Western Reach location and talk with the researcher. The quest will end.
Break off "White Claws"
It will be activated in your journal once you complete the mission "Hunting Habits". You should go south, where the ruins are located, and disarm five simple traps. These actions will attract the robbers and their leader. We kill the thugs and go back to Frederick.
Deep High Dragon

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

After completing the above tasks, you can take the quest from Frederick to kill the high dragon. To do this, you should place the bait we created in the areas marked on the map. We kill the dragon and go back to the scientist to turn in the quest. You can also offer the researcher a job in the Inquisition, thereby making him your agent.

On the trail of the church
The mission starts by exploring a low pedestal that can be found not far from the first camp - you need to go a little west past a couple of damaged carts. It is necessary to “turn on” several similar pedestals in turn, which will be marked on the map. They will lead you to the entrance to the dungeon. It will be closed with a magical barrier. Destroy it and go inside. After this the quest will end.
Trouble with the creatures of darkness
You can get this quest in the Griffin Wings fort that we captured from Captain Raylen. After accepting the task, a marker will appear on the map. We go to it and along the way we come across a canyon that is impossible to pass, since it is filled to the top with sending gas. You need to approach the bridge, of which only ruins remain, to open the operation on the military table.

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

We return to the Skyhold fortress, convene a military council and complete the task “Find out where the creatures of darkness come from.” Afterwards we go back to our location and find the once destroyed bridge, which was completely restored by the forces of the Inquisition. We pass along it and find ourselves on the other side of the canyon. We go to Korakavus. We study a new level and destroy all opponents along the way. After a short period of time, two new quests will be activated. One of them is performed in the same place where it was given to us. You need to approach the magician to the partially broken wall, behind which a fire is visible, and click with the mouse on the place where the icon in the form of a small staff is displayed.

Then we walk along the created path. We approach the locked door and examine the corpse lying nearby. We find the key and unlock it closed door and move on. Along the way you will have to fight a strong enemy, so prepare in advance for a difficult battle. Afterwards, we go outside through the entrance located in the south and continue our path to the fortress, which will be marked on the map. There we will meet a group of enemies led by Serbius. After killing everyone by the enemy, Serbius will find himself on the floor with a minimum health bar. You can either leave him for dead or try him (one of the trial options will allow you to make him your agent).

This water has a funny taste
The mission is given by Captain Raylen. You will need to go to the canyon marked on the map and kill one warghest. That's it, the quest is completed.
The fortress and its occupiers

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

This mission can be obtained from Knight-Captain Raylen, located in the Griffin Wings fort. To complete it, you need to go to the location indicated on the map and kill all the pirates. There is nothing difficult about it.

Emprise du Lyon

To get to this location you need to perform an operation on the military table called “Timely Intervention”. Emprise du Lion is designed for characters from level 16 to 22. Get ready to face several high dragons.

Infestation in Sarnia
You will be given this quest almost immediately after arriving at this location. You will need to go to the destroyed village and talk there with a woman named Poulain. As you can see, the mission is not difficult.
Liberation of Lyon

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

We get it when talking with Poulin. You need to take turns clearing several areas on the map from templars who abuse red lyrium. In these places it will be possible to set up camps of the Inquisition. Once you destroy the last group of villains, the quest will end.

Call me Imshel
If you want to get this task, then you need to talk with a guy named Michel, who will stand near the exit from the destroyed settlement. Completing this mission intersects with the quest related to the assault on Suledin Castle. During his capture, you are unlikely to miss the demon Imshel. He will try to bargain with you. If you agree to his conditions, the boy will die. If you fight the evil one, then Michelle can become your agent. I note that Imshel is one of the “Unallowed” - a group of the most powerful and ancient demons in the Shadow. You can read more detailed information about it here.
Career matters
In the south of Emprise du Lyon, south of the sign showing the quest “Salvation among the stones” you can find a hidden letter (press the V key constantly). Afterwards we go to Madame Poulain and have a heart-to-heart talk with her. The quest will end here. Afterwards you can judge her for all her sins.
Rescue among the stones

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

This mission begins after successfully completing the missions "Infestation in Sarnia" and "Liberation of Lyon". To complete it you need to go to the places marked on the map and release all the slaves from the cells.

Red invaders
You will have it immediately after visiting the camp near the tower. This quest can be completed simultaneously with the mission described above. We go to the places marked on the map and destroy all the templar lieutenants who take red lyrium.
Assault on the Suledin fortress
Having completed the task associated with the liberation of Lyon, we go west from the last location of the Red Templars. Before starting this quest, do not forget to take a mission from Michel to kill the demon Imshel. We break into the fort and kill all the enemies we meet. Then we raise the flag of the Inquisition.
The enemy will not pass!

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

Having captured the Suledin fortress, we talk with Desjardins and go to the site of the destroyed bridge, located in the southeast of the camp near the tower. Here the operation for the war table is activated. We move to Skyhold and perform the operation that appears.

Letter in the hollow
When freeing slaves, you may meet an infected girl (on the map she will be marked first with a question and then with an exclamation mark). Talk to her a little, and then take the note to the hollow, the location of which will be shown on the map.
Mom's ring
In a destroyed settlement, in one of the huts you can find a crying girl who tells us that she lost her mother’s ring. Some people report that on the PC version of the game this mission is bugged, since the player cannot activate the box with the mouse. If the same thing happened to you, then try using the F key while in right side from a girl. Then we go to the location marked on the map and begin the search for the ring (V key). Then we go to the woman again and return the jewelry to her.

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon
Forced confession
During the quest related to the liberation of slaves, you can find a letter that will activate the task “A Forced Confession”. It will appear on the map as an exclamation mark. Once you find the note, take it to Louis to complete the mission.
Tons of ore
We go west from the camp near the tower and cross the bridge. We stop near a place around which there are destroyed buildings. Press the V key and start looking for a book to activate this quest. We will be able to continue it only after reconstructing the bridge on the military table. Afterwards you will need to cross the bridge, turn left and go down. Then press the V key again to find the item we need and complete the task.
With the same coin
Walking a little west from the tower camp, you can see an exclamation mark on the map. We approach it and find a book near the trees. You need to read it to get started. new quest. We go to the area marked on the map and again look for the book using the V key. We read it, thereby completing the mission.
Nesting

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

This quest can be taken from Desjardins at Fort Suledin. He will give it to us only after repairing the bridge (carried out by selecting the appropriate operation on the military table). The essence of the quest is to destroy three high dragons. Their location will be marked on the map.

Valeska's post
If you go east from the tower camp, a locked door icon will appear on the map. The key to it can be found on a corpse lying nearby. To do this, press the V key. Opens the door, and we find a couple of good items. The quest will end here.
Trapper
If you go northwest from the destroyed settlement, you can find an island located right in the middle of a lake covered with ice. An exclamation mark will appear on the map indicating the location of the book. We read it, then go to the place marked with a marker and find the note. Mission Complete.
Safe passage

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

It is also issued by Desjardins after the reconstruction of the bridge. You will need to visit the three areas marked on the map and kill all the templars who abuse red lyrium. Afterwards we set up the banners of the Inquisition to capture the towers.

The Whistling Wastes

This location is intended for heroes from level 19 to 23. You can get into it after completing a task on the military table called “Stop Venatori Activities in the West.” It will cost you twenty influence points.

Sand and ruins
Signs will appear on the map showing where the Venatori camps are located. We destroy the enemies, and then go to the camp where the leader of the cultists is located. We kill him and take a note from the masters of the Teventir Empire from the table. It talks about the drawings of the gnomes hidden in the tomb (related to the quest Tomb of Firel).
Fairel's Tomb
To open this tomb you need to find the five components of the mysterious key. Not far from the Four Pillars camp there is an entrance to one of the tombs. Standing facing its entrance, you need to light the lamps in a certain order: the farthest on the left, the nearest on the right, the nearest on the left and the farthest on the right. Inside there will be a mosaic element and a chest in which one of the key parts will lie.

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

There will be a second tomb located next to the Canyon grave near the merchant. We light the lamps again in the following order: nearest to the left, nearest to the right, farthest to the right and farthest to the left. Inside there will be a chest with a piece of the key.

We go to the Burial Grounds and find the third tomb. We stand facing it and light the lamps: first the left one, then we move back a little, then the right one, and at the end we go straight to the entrance to the tomb. There we will find a mosaic element and a chest with a piece of the key.

The fourth tomb is located at the Sun's Nest, but its main entrance will be blocked. Therefore, you need to climb up the path located on the left side of the entrance. Then we find the descent. We go down and find an excerpt from the gnome's diary. Just before another descent there is a rune on the wall. Don't miss it. Below we will find a mosaic element in the room where there is an elven artifact, which strengthens the curtain and prevents the appearance of new faults. We light the lamps again in the following order: farthest to the right, nearest to the left, nearest to the right and farthest to the left. Inside is a chest with part of the key and a mosaic piece.

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

The fifth tomb is located at the Orlesian colossus (standing near the upper camp). Again we light the lamps in the following order: farthest to the left, nearest to the right, farthest to the right and nearest to the left. Here we will find a mosaic element and a chest with the last part of the key.

Fairel's tomb can be found in the eastern part of the location. Marked its location on the map. The lair of the high dragon is also located here. You can kill her or bypass her. She is sleeping, and therefore there is a chance that the dragoness simply will not notice you. In the tomb you will find a drawing of a powerful rune. That's it, the quest is completed.

Bone fields
We go in the direction of the marker on the map. In the designated place we see a cage on wheels. Near her there will be three corpses and many spiders. We kill the crawling creatures and take the treasures hidden in the chest. The quest will end here.
Notes on the Wasteland
There are eight diaries scattered throughout the level, which describe the Whistling Wastes. They are located in the following places:

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

The Tomb of Fairel in Dragon Age: Inquisition is rightfully one of the largest treasure quests. The player will have to work hard and explore almost the entire Whistling Wasteland location to reach the end.

How to get a task?

You will receive it when you first come to the location - the task is essentially given out by Harding when he hands you the first map of the tomb.

Walkthrough

Get all five cards to enter the tombs and get the key to the main tomb. Here are the locations of the cards:

  • The first one will be given out by Scout Harding and it leads to the Tomb of the Four Pillars;
  • The second can be found in the Venatori camp near the sawmill and will lead to the Tomb in the Canyon;
  • The third lies in the Venatori camp, which is at the bottom of the canyon and it leads to the Tomb on the Boneyards;
  • The fourth is in the camp at the Sun's Nest and will send the player to the Tomb at the Statue;
  • The fifth can be found inside the Tomb at the Burial Grounds and will lead to the Tomb at the Sun's Nest;

To get the keys in the tombs, you need to perform a ritual with a curtain fire - you have to read the inscriptions of the story about the gnomes and then light torches near them in the correct order, otherwise after each unsuccessful attempt, groups of demons will appear around.

Correct phrase order

  • Four Pillars

This is the story of Firel, Perfect among the Perfect, the father of two sons,
who, not respecting their father’s will, fought because of stupid words and stupid pride.
These halls were built with pride - to honor the life of the father and leave grief here.
And with sorrow the halls were built - in memory of their former brother.

  • Canyon Tomb

Many years passed, and Fairel, the greatest of the Perfect Ones, could not bear the burden of life.
It became heavy, and he called his sons to his bed.
He made them both swear that each would take care of his brother,
and the brothers swore and mourned their father that he returned to the Stone later.

  • Tomb in Mogilniki

The sons of Fairel erected monuments to their father, and locked away his greatest creations,
and they worked side by side for some time. Each ruled half of the teig,
but everyone ruled in their own way. Disputes arose between them, and a heated duel resulted from the words,
And one brother fell, and the other was left alone, with an ax stained in his hand.

  • Tomb at the Statue

Fairel, the Perfect One, fled from the enmity that genius gave birth to,
the enmity that destroyed the taigi, split houses, gave weapons to clans against the clans of others.
His own clan and his two sons followed him to the surface,
to the upper world in order to escape the war that engulfed their home.

  • Tomb at the Sun's Nest

The sun scorched the sandy ocean,
but a solid stone in the sand was waiting for him.
Fairel built from that Stone as beautifully as in the taigs of the depths.
His sons helped him, and his teig flourished.

Completing the quest

Now, you can go to the final stage of the quest - the Tomb of Firel itself. It is indicated on the map attached above in the article. Right there, along the way, the player can meet one of the dragons named Sand Weeper and either attack him or ignore him and move on. By the way, on our website you can read an article on how to defeat them.

Reward

During the quest you can get:

  • 10,000 experience;
  • 2,000 influence;
  • 3 units of strength;
  • 7 pieces of the Sacrifice mosaic (a piece in each tomb and even two in one);
  • Two excellent runes (the interaction of the curtain fire and the runes on the wall in the Nest of the Sun and Tomb of Firel);
  • Various high quality items from armor to weapons.

A description of the location, as well as maps of the area with astrariums, ocularums, fragments of mosaics and much more can be found on the corresponding page:

You can get to the location after completing the task “Suppress Venatori activities in the west” at the command headquarters for 20 influence points.

Fairel's Tomb

So, we need to collect five parts of the key. We focus on the caves colored blue on the map above.

Near the Four Pillars camp. It is necessary to light four lamps with a curtain fire on the columns with fragments of text in a certain sequence. Standing facing the entrance to the tomb - far left, near right, near left, far right. Inside we find a fragment of the mosaic, in the chest there is part of the key.

Grave in the Canyon with a merchant. We light the lamps in the order that corresponds to the meaning of the story embossed on the columns (what is written: near left, near right, far right, far left). We take part of the key from the chest.

At the Cemeteries we light the lamps according to the same principle, standing facing the tomb, left, then a little back, then right, then closer to the tomb. Inside we find a fragment of the mosaic, in the chest there is part of the key.

At the Sun's Nest, the main entrance is blocked; we go up along the road to the left of the entrance. There will be a descent. Inside is part of a dwarven diary. Before descending below, we draw a rune on the wall. Further down. Don't miss the mosaic fragment in the room with the elven artifact (reinforcing the veil). We go to the tomb (far right, near left, near right, far left). Inside we find a fragment of the mosaic, in the chest there is part of the key.

The fifth tomb is at the Orlesian Colossus near the upper camp. We light the lamps: far left, near right, far right, near left. Inside we find a fragment of the mosaic, in the chest there is part of the key.

Fairel's tomb itself is located in the east of the map. There is also a dragon's lair, while he sleeps, you can walk around him. Pick up the rune drawing and the mission is over.

Sand and ruins

We search the Venatori camps, which are indicated by markers. We focus on the green dots on the map above. After clearing the camp with the leader, we take from the table a letter to the masters, in which they talk about some dwarf drawings that they are looking for in a dwarf tomb (quest Firel's Tomb).